This is usually the part of every Retronauts blog post where I go into greater detail about the episode you’re seconds away from hearing, but since this is the last one I’ll be doing this season, I feel the need to write something different. So here goes.
The past year-and-some-change has been an extraordinary challenge, and even when feelings of worthlessness, depression, and anxiety threatened to consume me in those awful, listless days of unemployment, Retronauts stood as the one constant in my life. I poured all of my being into the shows I put together this year—it was the only way to show my thanks to our audience for giving me a sense of purpose. Thankfully, I’m in a much better place now—in terms of employment and mental health. Plus, we have some exciting plans for the future of Retronauts. But since that information is hush-hush for now, please enjoy this episode!
This episode’s description:
“BioWare’s Infinity Engine powered some of the greatest PC experiences the ’90s had to offer, and one of its last games was unlike any other RPG we’d seen before — or since, for that matter. On this episode of Retronauts Pocket, join Bob Mackey, Ray Barnholt, Jeremy Parish, and Duckfeed.tv’s Gary Butterfield for a morbid conversation about Planescape: Torment, an insanely creative RPG with a morality system that went beyond good and evil. And, uh, there’s also a floating skull — if you’re into that sort of thing.”