Bryan Ochalla joins in again for another in-depth dissection of the Game Boy library. This time we look at Nintendo’s Tennis and the system’s 800-lb. gorilla. Not, not Donkey Kong (DK’s an ape, not a gorilla!) — I mean Tetris.
On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, and Henry Gilbert as your podcasting pals cast off the shackles of edutainment and bring you a mostly frivolous test of their classic game audio knowledge.
I just wanted to drop a little note—which I also dropped on our SimCity episode—that today marks my fifth anniversary as a Retronauts host: My first time in the podcast captain’s chair was on August 4, 2011 with our SNES 20th anniversary show. (Well, we recorded it a few days before that, but whatever.) It’s weird to think that, just a few shows into my run, I mentioned Retronauts had just reached its fifth year of existence—I never could have dreamed that I’d be with the podcast another five years after that. At a particularly bleak and demoralizing time for 1UP, Retronauts was the one stable, fulfilling part of my work life, and it also kept me going during an unfortunately long and depressing period of unemployment. And even if USgamer, Talking Simpsons, and other projects having me spread pretty thin these days, I always find the time to pour as much research and production into my episodes of Retronauts as humanly possible—and I really think these past few years of shows have been the best we’ve ever done.
In the past, I used to think being self-effacing was a good, humanizing look, but the truth is people can always see through this sort of transparent facade. So I’ve learned to be proud of what I’ve done over the years, because when you’re on a career path as relatively unprofitable as writing in podcasting, all you really have is what you’ve made—and the meaningful comments and feedback from people who enjoy it. And since this little blog post is on the verge of getting a little self-indulgent, I want to close by thanking all of you for giving me a chance and sticking with the show for all of these years, and Jeremy, for trusting me enough to turn Retronauts over to a guy with very little podcasting experience. We’re about to celebrate our tenth anniversary in October, and I can’t wait to see where the show will go next. Hopefully you’ll still be with us!
In an era of high scores and game overs, Bay Area developer Will Wright’s fascination with urban planning led to an experience completely unique to our medium: a video game with no win state. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Kat Bailey as the crew traces the history of SimCity from its brilliant roots to its unfortunate decline, and ponder just how much product Will Wright’s cartoon avatar needs to keep his green afro so bouncy and manageable.
The SNES RPG EarthBound might be considered a true cult classic, but its rise from critical flop to beloved masterpiece didn’t happen overnight. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Michael Grimm, and Andrew Goldfarb as the crew tries to pin down what makes this Japanese take on Boomer-friendly Americana so special. OK desu ka?
It’s not really a Micro episode, but that’s OK — it’s not really Retronauts, either. Jeremy digs up a pilot episode for a Game Boy-centered podcast (co-starring Game Boy superfan Bryan Ochalla) that ultimately never saw the light of day.
In this standalone episode, we discuss the system’s launch and day-one releases: Baseball, Alleyway, Yakuman, and of course Super Mario Land.