Virtual Chronicles: Is this real life?

I write this with the greatest reluctance for fear that by drawing attention to the phenomenon I will shatter whatever gossamer thread of magic binds it to our grey reality, but: Nintendo has finally started to do this whole Virtual Console thing right. At least for the past couple of weeks. And it only took six and a half years to get here.

I know this is a fleeting moment that can’t possibly last, so I urge you to savor it while you can.

In the past two weeks, between 3DS and Wii U Virtual Console, we’ve seen two Zelda games, all three 16-bit Kirbys, the sublime¬†Mega Man X, and (alas) the NES port of Ghosts ‘N Goblins. This of course explains why it has to be fleeting: Top-flight old games exist in finite quantities. At some point, much like fossil fuels, we’ll run out of this nonrenewable resource.

130530-gng

I’m never going to beat this game, and I’m OK with that.

Really, though, the truly encouraging part about all of this isn’t the fact that Nintendo is dumping a bunch of great games on us all at once rather than doling them out over the course of six or seven months as they would have done over the past few years. No, it’s the sale model they’re using.

Now, you can certainly argue that they’re charging entirely too much for a lot of these games — they’ve kept the Wii VC pricing model, despite the fact that since the Wii debuted the entire model of digital distribution pricing has fundamentally shifted downward in response to things like Steam sales, Humble Bundles, and mobile phone/free-to-play software in general. Then again, as excited as people are getting over MMX and the Zelda Oracles games, you can argue that they don’t need to race to the bottom. After all, demand drives price, and Nintendo has ownership or stewardship of a lot of games people demand.

Despite their adherence to the dreamy utopia of 2006 digital distribution prices, though, Nintendo is flinching ever-so-slightly by putting together its own take on sale bundles with week-long buy-one-get-one-half-price package deals. Last week, this manifested in the form of giving customers who bought two of the Kirby games the third one for free; this week, Ghosts ‘N Goblins is half-off if you buy Mega Man X. (It doesn’t work the other way around, unfortunately — that whole “equal or lesser price” restriction happens with digital distribution just like it does at the grocery store.)¬†Edit: Actually, it does work the other way around. But who’s going to think to buy G’nG first when Mega Man X is on offer, too?

Baby steps, perhaps, but nice to see regardless, especially as it potentially portends a few things. One, if Nintendo wants to keep it up — admittedly, there’s no guarantee of this — they need to release at least two games per sale in order to be able to offer one at a discount. Secondly, they’ve even been kind enough to extend this offer to people who have transferred their Wii VC licenses over to Wii U, meaning that instead of paying a dollar to download G’nG, we only have to pay 50 cents. It’s easy to be sarcastic about that, but honestly it’s such a pittance they could have easily just shrugged and said, “You guys are getting a break already,” and I don’t think anyone would have felt cheated; they didn’t, though, which was downright decent of them.

Third, and most importantly, this week’s sale extends to third-party software, meaning there’s some slim hope of seeing more sales like this once Nintendo’s well of first-party hits has run dry. Assuming any third parties besides Sega and Capcom (the two port whores, ever eager to peddle their archives on any and every platform available) are still on-board with the whole Virtual Console thing, of course. Let’s say they are, though. What would be the ideal third-party Virtual Console bundles? A 3-for-2 on both the 8- and 16-bit Castlevanias comes immediately to mind (especially since Bloodlines still hasn’t made it to VC in any form), but I’d also be down with a Sonic 3/Sonic & Knuckles twofer, a Tecmo three-pack featuring Mighty Bomb Jack, Tecmo Bowl, and NES Rygar (which, again, never made it to VC). At the pipe dream level, a Secret of Mana/Secret of Evermore combo pack would be great (heck, slap a fan translation of Seiken Densetsu 3 in there for good measure). Or how about extending the sales to 3DS eShop and bundling all three Final Fantasy Legends together?

No, no, wait, I’ve got it. Since they’ve announced Game Boy Advance for Wii U Virtual Console, they should roll up EarthBound with an official dump of the EarthBound Zero ROM and the unreleased official translation of Mother 3 (come on, you know it exists somewhere). Yep.

That’s the magic of this whole thing: Even when Nintendo gets it right, we’re all spoiled and demanding enough to ruin the occasion for ourselves with our unrealistic expectations. So much for savoring the moment.

10 thoughts on “Virtual Chronicles: Is this real life?

  1. I’ve been spreading the word of Virtual Console titles and sales among my friends and family, but I purposely keep it low key to not anger the Nintendo gods. Otherwise our next sale may just end up being “Buy Sonic the Hedgehog (Sega Genesis/Mega Drive) and get Sonic the Hedgehog (Sega Master System) half off!” Though, you are tempting me a bit with a Mother/Earthbound Trilogy!

  2. Definitely agree that the whole bundle approach is a great move by Nintendo – and your ideas for sale bundles are awesome, particularly Secret of Mana/Evermore and the Mother set!

    In terms of keeping the V.C. thriving, I wrote a bit about that in an old blog on 1up; my thought being that Nintendo should be embracing the retro-modding community. Imagine if we could get remixed/alternate/completely original versions of Super Metroid, ALTTP, Super Mario World, etc through the Virtual Console! Here’s the blog link:
    http://www.1up.com/do/blogEntry?bId=9115100

  3. Nintendo needs to give up its one-price-fits-all model. Not only are certain games released for the same console not equal, but having a more varied pricing model would mean that they wouldn’t have the hem and haw over putting compilation games like Super Mario All-Stars on the VC.

    And, oh yes… Like you, I’m not ever going to lose sleep over never having beaten any of the Ghouls & Ghosts/Ghosts & Goblins games.

  4. Actually, it turns out that you can buy Ghosts ‘N Goblins and get Megaman X half off.

  5. I was paying my $1.50 for Mega Man X and even though I never played GnG and hear its not great, seeing the reduced price try as I might to resist I pulled the trigger and grabbed it. Damn I’m weak.

  6. Speaking of NES Ghosts ‘n’ Goblins, I’ve been thinking… I’d love to visit the alternate universe where Capcom is still contracting Micronics to develop titles for the home console market. I’m trying to imagine how Mega Man X would’ve turned out in that context – or the original, for that matter. Can you imagine playing through the Yellow Devil fight with half of the screen flickering?

  7. Yeah, between the reduced price for games I already own on Wii VC and the sales, I’ve definitely been coaxed into buying more VC games than I would have otherwise.

  8. I keep hoping that the sales from their $0.30 specials will show them that they can sell more at a lower price. I would gladly buy five games for $0.99 faster than one game a $5, and in the end it would likely earn them more money to go for volume over premium pricing, since there is no packaging or anything.

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