Tag Archives: donkey kong

A farewell to Kong

Over the past few weeks, Good Nintentions has featured two different Donkey Kong titles for NES. Well, hold on to your heinie, because this week’s Retronauts Video Chronicles brings us a third installment in the adventures of Donkey Kong. If you can believe it, this one is called Donkey Kong 3. And it is the final Donkey Kong game for NES, aside from a repackaging of the first two games into a single combo cart to keep them in circulation once Nintendo took the Black Box series out of circulation.

That’s right — Donkey Kong 3 didn’t even get crammed into the Kong multicart. That maybe should tell you everything you need to know about where this one exists in corporate canon.

I actually think Donkey Kong 3 is pretty fun. I also recognize that it’s not all that great; besides the inexplicable setting and genre switch, which do nothing for the property, the mechanics are just a shade too complicated for their own good. The game throws a lot of stuff at you all at once, but without enough visual variety to make it work. I’m thinking particularly of the beetles, which are about the same size and color as standard enemies but behave differently, always lurking at the edges of the screen and always in your peripheral vision.

Anyway… it’s a little bit of a mess as video games go, and that speaks to the underlying difficulty of the entire concept of Kong himself (or should that be “kongcept”?). His rival would go on to have the longest and most fruitful career in gaming, but it wouldn’t be until 20 years after the original debut of Donkey Kong 3 that Nintendo would finally figure out what do to with Kong. No, not Donkey Kong Country; those were fine, but they didn’t really suit the character. It was the offbeat GameCube-era stuff like Jungle Climber and Jungle Beat that really spoke to the unconventional nature of Kong, and I’d love to see Nintendo do more like that on Switch. I mean, seriously, the Joy Cons are just begging to be used for a Jungle Beat sequel….

Anyway, enjoy the video. Next week, I bring you abject suffering.

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Do the Donkey Kong, again

Another week, another video… specifically, another video about Donkey Kong.

Might as well get used to it. Good Nintentions is about to hit a thick patch of Nintendo arcade classics, including two more Donkey Kong games, Mario’s first solo outing (which is, of course, a Donkey Kong spinoff), and Popeye, which is what Shigeru Miyamoto originally wanted Donkey Kong to be. That big ape cast a big shadow over Nintendo’s early console days.

I appreciate the fact that this video has sparked comment debate over which home version of Donkey Kong was best — Nintendo’s NES game looked most faithful, but plenty of people will vouch for other platforms where the game included all levels, animations, and music. Of course, Nintendo could easily put this debate to rest by releasing an official version of the arcade game that isn’t locked inside a grindingly tedious 3D platformer, or by making Donkey Kong Original Edition widely available. Wouldn’t that be swell?

The ongoing absence of a proper release of such a pivotal title remains pretty baffling. Knowing Nintendo, they’re going to make Original Edition one of their “free” sample titles for the Switch’s subscriber service, which ceases to be freely playable after one month, but not actually offer the game for sale. That would be awful, but somehow perfectly in keeping with the way things have been going for the archival travails of Donkey Kong.

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The leader of the Kong bunch: A Donkey Kong retrospective

In the course of my chronological console library video projects, there are certain Big Ones: Games that carry considerable weight, whether that’s historic or merely psychological. This week’s Good Nintentions tackles a game that possesses both kinds of weight: The original Donkey Kong.

This video is ostensibly about the NES version of the game, but in practice I barely even touch on that adaptation. There’s a great deal to be said about Donkey Kong, and I tried to say as much as I could here. The NES version analysis will have to wait until next week’s episode, I’m afraid.

I’ve written quite a lot about Donkey Kong over the years, and I’m perfectly happy to make this video retrospective a sort of final statement on the subject. It probably won’t be, but it could be, is what I’m saying. Anyway, please enjoy.

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Live stream [archived]: Donkey Kong ’94 (the Game Boy one)

Update: The stream has ended and you can watch the archived version below! Thanks to all who joined in.

Last week’s Gintendo trial stream seems to have gone over quite well, so I’m going to try another test flight this evening. Several people didn’t like the fact that I had my streaming software set to mute the game audio whenever I spoke, so this time around I’ll see how it goes when I adjust the broadcast to keep the game action audible beneath my mutterings.

The game featured this time around will fall into my Game Boy specialty wheel house: Nothing less than Donkey Kong ’94. I’ve been capturing footage for the Donkey Kong NES retrospective episode of Good Nintentions, and this process has reminded me how danged great the Game Boy remake/sequel/reinvention was. Seriously, it’s exceptional. So! I’ll spend an hour farting around with it tonight, maybe make some progress, who knows.

The stream will go live at 5:30 p.m. ET (that’s 2:30 p.m. PT and Super Gol-danged Late GMT) on my YouTube channel. Or, you know, you could just watch it here.

This is, of course, a Gintendo stream. Tonight’s drink will be a gin and tonic made with Cardinal American Dry gin, which is distilled here in North Carolina — like the saying goes, “Think globally, drink locally.” Or something like that. And if you enjoy this follow-up test stream and would like to help make it a regular, weekly affair, it’s the next funding goal for the Retronauts Video Chronicles campaign. (There’s less than $200 to go before I commit myself to streaming once or twice a week.)

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Retronauts Micro #053: Donkey Kong’s Day in Court

For this week’s Retronauts Micro episode, I’ve formally visited a topic that’s popped up on the show from time to time, but which we’ve never discussed in any real depth. It’s been pretty well documented over the past decade that Donkey Kong — the arcade version, that is — was co-created by a third party, and this knowledge has led to speculation that the original coin-op game never shows up as an archived release due to this legal dispute.

While no new information has actually emerged since the Game Developers Research Institute posted its write-up of the situation about five or six years ago, with this episode I’ve attempted to put together a “what we know” synopsis that contextualizes the few hard facts that have emerged with some valuable context… including Nintendo’s reliance on outside contractors in its early video game days, and the uncertainty of copyright law as concerned game code back at the time of Donkey Kong‘s debut. Hopefully you’ll find it enlightening — and if not, well, you can look forward to next week’s episode, wherein we have an actually listenable conversation about Sonic the Hedgehog. For once.

Episode description: Enjoy this delightful yarn about the legal wrangling over the matter of Donkey Kong’s true parents. Is Shigeru Miyamoto really his dad? And who has custody over this simian tyke, anyway?

Libsyn (14:42 | MP3 Download | SoundCloud)

Remember that this rad show is made possible by a communal cash infusion through Patreon! (We’re not greedy, we’re just game journalists who can’t afford to create a high-grade cross-country podcast out of pocket.)

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