Tag Archives: ninja gaiden

Retronauts Micro returns with a double-length episode

Well, I say “double-length,” but Bob has been stretching the definition of “Retronauts Micro” for quite a while now, so I suppose you’re used to “Micro” episodes being nearly half the length of a full episode by now.

But, anyway! Because you demanded it, Retronauts Micro has indeed made its grand and glorious return. Not that it was gone all that long. Nevertheless, to mark the occasion I’ve put together what is by far the most involved and complicated Micro I’ve ever produced. It’s a follow-up to the FM synthesis episode from a few months back, which means it centers around music. And lots of it.

This episode offers a very loose overview of the use of sampling in video games, exploring a large number of permutations and tripping a bit over the ambiguity of some of the terminology used on the tech side. Before that, though, I’ve outlined the history of sampling as a concept as well, since the concept has a significant existence outside of gaming — though of course it has to a certain degree evolved and developed alongside video games. Eh, I’m making a mess of this. Just have a listen to the episode. It’s nearly half an hour in length and incorporates dozens of examples (and samples). And, of course, that one track that EarthBound blatantly just stole from Sgt. Pepper’s Lonely Hearts Club Band.

(Incidentally, it seems like PodcastOne’s system has a habit of overwriting custom episode art with the generic show art, so if you’re into the individual covers we create, you can snag the one above and add it yourself. Sorry for the inconvenience.)

Episode description: Retronauts Micro returns on a biweekly schedule! Jeremy kicks things off with a follow-up to last year’s look at FM synthesis in games by exploring a flip side: A brief (and at all comprehensive) history of audio sampling vis-a-vis video games.

MP3, 12.7 MB | 25:31 | Direct download
Retronauts on iTunes | Retronauts at PodcastOne

Music in this episode comes from… oh boy, where do I even begin? There’s a ton — and by no means is this list a comprehensive breakdown of all the examples I could provide.

  • Revenge of Shinobi
  • SoulBlazer
  • EarthBound
  • Psycho Soldier
  • Summer Carnival ’92: Recca
  • Pierre Schaeffer “Apostrophe”
  • The Beach Boys “Pet Sounds”
  • The Beach Boys “Caroline No”
  • Pink Floyd “Money”
  • King Crimson “In the Court of the Crimson King”
  • Led Zeppelin “Stairway to Heaven”
  • David Bowie “Space Oddity”
  • Yes “Siberian Khatru”
  • King Crimson “Epitaph”
  • Genesis “Watcher of the Skies”
  • Gentle Giant “Free Hand”
  • Yellow Magic Orchestra “Computer Game”
  • Rick Wakeman “Catherine Parr”
  • Rally-X
  • King & Balloon
  • Ghostbusters (Commodore 64)
  • Wild Gunman
  • Ninja Gaiden (NES)
  • Zelda II: The Adventure of Link
  • Otocky
  • Quadrun
  • Journey (Arcade)
  • Super Mario Kart
  • ActRaiser
  • Final Fantasy VI
  • Jet Grind Radio

Yeah, OK, I think that’s it. Whew, I’m fried. Enjoy the show, and there’ll be the usual full-length production on Monday… which also is about music. It’s like a theme or something.

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Retronauts Volume III Episode 3: Ninja Gaiden

Retronauts 3 cover art

Hi, it’s Ray. I was bemused that after so many episodes of Retronauts on so many different topics, we never took time to dive into Tecmo’s Ninja Gaiden series. It was one of the best-remembered series of the NES days, and not only did it codify a big part of games (it was arguably the first console action game to incorporate cut-scenes), it owes a bit to its contemporaries, namely Castlevania. And that’s just one of the talking points we go over in this episode.

My intent was to touch on all of the “retro” Ninja Gaiden games, as they’re not just the NES trilogy most people remember. There was the original arcade game, the Game Boy title, some notable ports, and as you’ll find out, a whole other Sega-borne series that Tecmo licensed out. We also talk about some Ninja Gaiden-related media and merchandise. However, we don’t talk much about Tecmo’s rebooted Ninja Gaiden series — though some of you may have been kids when it got started, we weren’t, and why were you allowed to play M-rated games, anyway?!

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This episode’s breakdown:

  • 0:46 | Digital download discussion (Game Gear VC releases & Final Fantasy VII on Steam)
  • 12:25 | Ninja Gaiden (Arcade)
  • 24:00 | Ninja Gaiden (NES)
  • 39:31 | Ninja Gaiden II (NES)
  • 50:24 | Ninja Gaiden III (NES)
  • 56:39 | Ninja Gaiden Shadow (GB)
  • 1:01:26 | Ninja Gaiden Trilogy (SNES)
  • 1:05:48 | Ninja Gaiden (Game Gear)
  • 1:10:44 | Ninja Gaiden (Master System)
  • 1:14:21 | Ninja Gaiden (Mega Drive)
  • 1:18:19 | Ninja Gaiden anime & Worlds of Power novel
  • 1:24:24 | Haggleman 3
  • 1:27:55 | Closing

And this link to the Game Player’s Gametape will make sense as you listen.

NEXT WEEK: I take on Pocket with another lesser-discussed subject on the show.

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