Tag Archives: sunsoft

Episode 95: Face it, you’ve got Batmania bad!

For this week’s Retronauts — Retronauts East — I invited the internet’s greatest Batman expert onto this show to discuss, well, Batman. Or rather, Batman games. Chris Sims of War Rocket Ajax and The ISB (and the upcoming SwordQuest comic) stopped by for this episode to help shed some light on a corner of video games that Retronauts has touched on in passing, but never with quite this much depth.

The original plan for this episode was to cover the entire span of Batman-based classic games from 1986-2005, but we ended up going into so much detail on the context surrounding the games — especially the character’s pop culture resurgence and rehabilitation throughout the ’80s — that we barely made it past Batman Returns. And that is OK! I do wish I had known we’d only be covering half the games I assembled notes for; I’d have gone for depth rather than breadth and really drilled down into the titles we did end up discussing. But there’s a lot of great and informative conversation about the Batman franchise (thanks to Chris) that helps to better define the games. It’s a good mix.

The games we tackle in particular this time around are: Batman (ZX Spectrum), The Caped Crusader, Batman (the movie games), Return of the Joker, Batman Returns (move games, again), and Batman: The Animated Series.

Episode description: Renowned Batmanologist and comics scribe Chris Sims joins Jeremy and Benj to explore the lore of early Batman games and how they fit into the evolution of the character’s franchise.

MP3, 48.8 MB | 1:45:28
Direct download
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This episode’s music comes from a variety of Batman games: SunSoft’s NES and Game Boy movie adaptations, Return of the Joker for NES, and the SEGA CD game — whose soundtrack, I fear, I unfairly maligned. After giving the SEGA CD soundtrack a closer listen, I owe Spencer Nilsen an apology. There’s some corny butt-rock at work there for sure, yeah, but also some pretty great composition (if decidedly of a ’90s vintage, soundwise).

Finally, a big thanks to this episode’s sponsors: BarkBox, Audible, Dell, and Casper Mattresses.

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Retronauts Micro 57: A Blaster Master retrospective and Blaster Master Zero review

A game review? On Retronauts? It’s more likely than you think. In fact, there’s one right here.

But this is not your typical game review — it’s a game review that takes the form of a podcast, and the review itself has in turn been commingled with a retrospective. My hope is that it’s a review format you could only experience here in the one, the only… Retronauts.

Is it a good review format, though? Or one that you only find here because it’s a ridiculous concept and no one else would ever bother. I leave that as an exercise to you, the listener, to determine.

So, yes. Episode 57 of Retronauts Micro is a two-part affair: First, a retrospective of the original Blaster Master, including some handy context to help explain why the game had such impact and remains so well-liked, and a loose rundown of its sequels. The second part (after the obligatory ad break) delves specifically into the new Inti Creates remake, Blaster Master Zero. My goal here was to create a chunk of game commentary that upholds the Retronauts goal of tying present to past, while also taking advantage of the fact that this venture is, ultimately, about the podcast.

It’s about 30 minutes long in total, so it goes into pretty considerable detail without (hopefully) wearing thin its welcome with your ears. So please have a listen!

Episode description: It’s a different application for the Retronauts Micro format this week as Jeremy uses the show to present a review of the newly released Blaster Master Zero alongside a series retrospective.

MP3, 14.6 MB | 31:46
Direct download
Retronauts on iTunes
Retronauts at PodcastOne

And that wraps it up for me for a little while. You’ll be glad to know Bob’s back on duty next week with a look at celebrity video games, and he’ll be handling the next Micro as well (two weeks from now). So you can enjoy a bit of a respite from my monotone drone…

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Let’s take on the Plutonium Boss with Gintendo

Blaster Master Zero launched last week for 3DS and Switch, and it’s just lovely. The Retronauts review will be along soon in the form of a lengthy Retronauts Micro episode, but for now let’s mark the occasion by playing the original NES game. Today’s Gintendo stream will happen at 4:30 p.m. ET (1:30 p.m. PT), and will absolutely not feature me completing this incredibly tough NES game or even making it to the Plutonium Boss.

Heck, I might even run out of continues in the space of an hour. Who knows! So join me on YouTube this afternoon and see what madness transpires.

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