A game review? On Retronauts? It’s more likely than you think. In fact, there’s one right here.
But this is not your typical game review — it’s a game review that takes the form of a podcast, and the review itself has in turn been commingled with a retrospective. My hope is that it’s a review format you could only experience here in the one, the only… Retronauts.
Is it a good review format, though? Or one that you only find here because it’s a ridiculous concept and no one else would ever bother. I leave that as an exercise to you, the listener, to determine.
So, yes. Episode 57 of Retronauts Micro is a two-part affair: First, a retrospective of the original Blaster Master, including some handy context to help explain why the game had such impact and remains so well-liked, and a loose rundown of its sequels. The second part (after the obligatory ad break) delves specifically into the new Inti Creates remake, Blaster Master Zero. My goal here was to create a chunk of game commentary that upholds the Retronauts goal of tying present to past, while also taking advantage of the fact that this venture is, ultimately, about the podcast.
It’s about 30 minutes long in total, so it goes into pretty considerable detail without (hopefully) wearing thin its welcome with your ears. So please have a listen!
Episode description: It’s a different application for the Retronauts Micro format this week as Jeremy uses the show to present a review of the newly released Blaster Master Zero alongside a series retrospective.
And that wraps it up for me for a little while. You’ll be glad to know Bob’s back on duty next week with a look at celebrity video games, and he’ll be handling the next Micro as well (two weeks from now). So you can enjoy a bit of a respite from my monotone drone…