Tag Archives: yasumi matsuno

Virtual Console: Quality over quantity this week

The curious late-life trickle of Nintendo 64 titles arriving on Wii U continues this week with yet another worthwhile release that probably would have fared a lot better if it weren’t being overshadowed by Switch’s imminent arrival: Ogre Battle 64: Person of Lordly Caliber. It’s the only VC release today, but it’s such a meaty game that it would seem a little churlish to complain.

OB64, of course, hails from developer Quest — though not designer Yasumi Matsuno, as it post-dates his departure for Square to head up the Final Fantasy Tactics project. Despite his absence, it nevertheless feels like a true extension of the series: It boasts a complex story, with equally intricate systems lurking beneath a seemingly simple interface. As one of the very few role-playing games released for Nintendo 64, it commands a pretty penny these days, which makes its Wii U release a welcome sight. (It previously appeared on Wii Virtual Console, so while I haven’t checked to confirm, I’m fairly certain you should get a hefty discount if you own the older release and transferred your account to the newer console.)

Nintendo hasn’t given us any information on Switch accounts or Virtual Console, so who knows if this game will show up on the new console or if you’ll be able to transfer your Wii U license? In any case, it’s one worth playing, and owning it on Wii U is a lot easier on your pocketbook than hunting it down on eBay would be.

Oh, and conveniently enough, we discussed Ogre Battle briefly a few years back in Retronauts episode 16. So please have a listen as you prepare to FIGHT IT OUT.

Let us cling together as we discuss Yasumi Matsuno in Episode 16

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Let us cling together as we discuss Yasumi Matsuno in Episode 16

Retronauts backer Hugh Franck requested we record an episode focused on director Yasumi Matsuno. Coincidentally, this episode (which we scheduled ages ago) turned out to be quite timely, as Matsuno’s Kickstarter project — Unsung Story — just ended successfully a few days ago. And I couldn’t help but think of Final Fantasy XII (codirected by Matsuno) as I recently reviewed Lightning Returns: Final Fantasy XIII, which presents a much smaller and frankly less compelling take on FFXII‘s open-world concept. And so, here we go, fresh from our brains to your ears:

Retronauts 16 cover

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Apparently it’s good if you leave us positive reviews on iTunes?

This episode turned out to be a less-than-daunting task, as all three of us are pretty keen on at least some of Matsuno’s games — as is guest host Kat Bailey. In fact, the real challenge here was keeping the discussion short enough that our guest didn’t have to bail on us midway through to make a prior engagement.

We cover Matsuno’s career from his days at Quest (and in fact discuss the origins of Quest) through Unsung Story. But since he’s had a pretty small output, it’s easy to enumerate the games at hand: Conquest of the Crystal Palace, Ogre Battle, Tactics Ogre, Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, Final Fantasy XII, MadWorld, and Crimson Shroud. See? That wasn’t so hard. Musical selections come from Final Fantasy Tactics by Hitoshi Sakimoto and Masaharu Iwata, though I believe I only spliced in Sakimoto compositions (sorry, Mr. Iwata. Please understand).

As a small caveat about this episode’s recording process: Not only was this episode unfortunately hosted by me, this is also the first episode I’ve hosted remotely. The rest of the crew was back in San Francisco in the studio while I recorded from home on the East Coast. Despite this, I think it all turned out more or less seamless thanks to my snipping out all the awkward pauses and stumbling cross-talk. Thankfully, remote hosting won’t happen too often. When we ran our Kickstarter campaign, we couldn’t have predicted the need to fly me cross-country every few weeks, so it wasn’t budgeted… but we’re contemplating workarounds. In the meantime, please nerd out on this discussion, because good lord is it nerdy.

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