Greetings and welcome to a thrilling new week… oh, wait, it’s Wednesday. Never mind.
Sorry for the delay on this episode, but the first version I recorded for this one didn’t turn out very well — my audio setup hadn’t been fine-tuned yet to my new office. So I made the executive decision to delay it and re-record it with a proper setup. Hopefully it was worth the wait.
Just kidding, it wasn’t worth the wait. This is a Micro episode, so no one’s really champing at the bit for it. But this is pretty much the definitive sort of Micro episode — it follows up on last week’s full episode to look with a bit more depth at a game we brushed on in passing, but which deserves more attention. Wizards & Warriors isn’t one of Rare’s most beloved classics, but the games hold a sort of unique place in the company’s history: They were among their first attempts to get their bearings on both NES and Game Boy, where they stood as pioneers leading other Western developers onto the promised land of Nintendo licensing. That makes these games pretty noteworthy, in my book.
This week’s show description:
After last week’s in-depth blowout on Rare, Jeremy pauses to look briefly at one of the company’s most significant yet underappreciated creations: 1987’s Wizards & Warriors for NES.
Listen to or grab it here:
Next week, we’ll be back with a standard full-length episode. Probably on time, too!