I bought a bunch of Famicom Disk System games while I was in Tokyo last fall, and thanks to Retronauts I’ve managed to find an excuse to play one of them. Yes, I’m a sick and broken person who doesn’t play video games unless I can extract some sort of work-related content from them. Adulthood!
Thankfully, this one was worth the hoop-jumping. Otocky is one of those games I’ve heard about, and in action it turned out to be every bit as enjoyable as whispered Internet rumors have suggested. A simple shooter based around musical concepts like timing, melody, and loops, Otocky laid the groundwork for modern rhythm games like Rez and, I dunno, Crypt of the NecroDancer. So! You should watch this video:
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We’ve mentioned Otocky in passing, but now we delve into greater depth about this little-known but marvelously inventive music-based shoot-em-up by Electroplankton creator Toshio Iwai.
Oh dog dang it, I knew I forgot something yesterday. Hello! Here is the latest Retronauts, being posted here on the blog. I was so busy trying to get the advance episode prepped I totally overlooked our public-facing side. I am a monster.
Anyway, the nice thing about Retronauts is that it’s not really timely per se, so this episode will be every bit as valid and relevant today as it was yesterday. This week’s show is a follow-up to the PlayStation anniversary episode from last summer… the one where we learned of Satoru Iwata’s passing in the middle of the recording session and promised to circle back to HAL, the studio he helped build, helped save, and which helped him become Nintendo’s president for the company’s most successful and profitable run in its history.
Joining us this week, we have regular contributors Henry Gilbert of the Laser Time Podcast Network and Christian Nutt of Gamasutra. They know stuff.
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Jeremy, Bob, Henry Gilbert, and Christian Nutt convene to look back at the history of HAL Laboratory in tribute to the late Satoru Iwata.
Enjoy the episode! Even though it’s late!
On this episode of Retronauts Micro, Bob takes a break from the solo format to talk with Ray Barnholt and Laser Time’s Dave Rudden and Henry Gilbert about their personal favorite years of gaming. Let us know yours in the appropriate Internet Feedback Zone!
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It’s time to face facts: Half-Life 2 is officially old—and to make things even more tragic, we still don’t have a Half-Life 3. But even if Valve’s acclaimed FPS leaves us hanging forever, their 2004 sequel remains one of the most influential games of all time. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and guest Kevin VanOrd for a look into why Gordon Freeman’s return turned so many heads. And if you’d like to fully recreate the Half-Life 2 experience, you can always run around smashing things with a crowbar while you wait for us to finish talking.
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The holidays have ended and we’re all back to slaving away in our respective salt mines for another year, but that doesn’t mean we can’t cherish our memories of winter break. Even if it’s not this past year’s winter break! This being Retronauts, we’re not content to dwell on Christmas 2015 and instead are traveling back to the dimly remembered Christmas 1997.
You remember that Christmas, right? The one where New York City was evacuated due to unexplained phenomena, and some sort of offshore military operation ended with multiple heavy naval cruisers exploding mysteriously? Yes, it was one of the more bizarre and unsetting holidays in recent memory, boding even more sinister things for the future of mankind than this past break’s inexplicable weather. Travel back to the ’90s and the the deadly crusade of the enigmatic woman we know today as “Parasite Eve.”
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End the holidays in the deserted streets of New York, fighting mutant rats and super-powered flying babies. Just like in the old days!
Oh, and look: There’s a video version, too.
Our first Patreon-funded year has come to a close, and we’d like to thank everyone who made the past 57-or-so episodes possible. And since Retronauts will be continuing into 2016 for its tenth glorious year on this planet, we’d like to fill you in on some behind-the-scenes info about the future of our little podcast.
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Like the video games industry itself, the Retronauts podcast is in a period in which new content is hard to come by as we instead favor sequels and remakes. Take this episode as case-in-point: We’re revisiting the Metroid series from way, way, way back in the early 1UP days. Our old friend Jose Otero joins us for this journey into the past… which was recorded long in the past, actually. Back before E3. We’re not entirely sure why it’s taken so long to get this show posted, but it’s fine! All that’s happened with Metroid since then is the announcement of a spinoff that made people terribly, terribly angry. And that’s not what this episode is about. This one’s about positivity and happiness. So enjoy, a pray for a true peace in space.
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Jeremy, Bob, and IGN’s Jose Otero revisit a subject dear to their hearts: Nintendo’s Metroid series. It’s the only Metroid podcast in 2015 that does’t complain about Federation Force! (Because it was recorded before E3.)
It’s the Yuletide season once again, and if you’re a Retronauts fan, you know what that means: Braving the elements for an annual trip to our Holiday Cabin in Parts Unknown. And while the inclement weather, prowling wolves, and sensitive sentry guns make each journey a perilous one, I think we can all agree putting your life on the line is more than worth it for a little more than an hour of quality podcast entertainment. On this year’s Holiday Extravaganza, join host Bob Mackey as he welcomes guests Dave Rudden, Ray Barnholt, and Henry Gilbert for a rousing and festive chat about the execrable 1996 holiday special, “Sonic Christmas Blast.” Oh yeah, and be sure to have a Merry Whatever It Is You Do This Time of Year!
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On this special interview episode of Retronauts Micro, Bob talks to Clyde and Heidi Mandelin, masterminds of the Legends of Localization project, and authors of a new book that tracks the many changes The Legend of Zelda underwent in the transition between Japanese and English. If you’ve ever wanted to know what the hell those old men were talking about in the original game, here’s your chance!
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Almost 20 years ago, Nintendo showed the world how 3D games should be done with the phenomenal Super Mario 64. But in the passing decades, have the charms of this Nintendo 64 launch game faded out of existence? Leave it to the Retronauts to investigate! On this episode, join Bob Mackey, Jeremy Parish, Polygon’s Danielle Riendeau, and the Laser Time Podcast Network’s Henry Gilbert for a thorough discussion of this early 3D classic. (Note: No pickles were wolfed during the recording of this episode.)
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