It’s not really a Micro episode, but that’s OK — it’s not really Retronauts, either. Jeremy digs up a pilot episode for a Game Boy-centered podcast (co-starring Game Boy superfan Bryan Ochalla) that ultimately never saw the light of day.
In this standalone episode, we discuss the system’s launch and day-one releases: Baseball, Alleyway, Yakuman, and of course Super Mario Land.
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Steven Lin and Jaz Rignall join up to talk about Namco’s all-time classic Pac-Man, as well as its spinoffs, sequels, and merchandizing.
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Despite the fact that video games have been a household mainstay since the ’80s, they’ve been mostly absent from TV programming until fairly recently. But before G4 emerged in 2002, there was GamePro TV: A short-lived, syndicated show from 1991 that existed as an extremely literal interpretation of the popular magazine. On this episode of Retronauts Micro, join Bob Mackey, Dave Rudden, Chris Antista, and Henry Gilbert as the crew explores this relic of the ’90s and tries desperately to write down J.D. Roth’s codes in time. It’ll be totally tubular, bud!
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Due to our erratic Retronauts recording schedule–a whole bunch of podcasts every three to four months–it’s a lot harder than it used to be to respond to our fans in a timely manner. That’s why, once per year, we sit down and pore over a selection of the best listener letters for the sake of a freewheeling, 90-minute discussion. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Mikel Reparaz, and Chris Kohler as the crew tackles important issues, like the state of gaming preservation and their respective waifus.
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Jeremy reminisces on the appeal of Namco’s Klonoa, a PlayStation game whose existence defied the odds. Simple yet memorable, its ethereal atmosphere makes it a timeless 32-bit creation.
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Chris Kohler and Sam Claiborn join Jeremy and Bob to dive deep into a part of the Zelda series Retronauts has rarely touched on: The NES duo of The Legend of Zelda and Zelda II.
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These days, we have YouTube, Twitch, and a variety of platforms to bring us endless footage of just about every game ever made, but kids who grew up in the ’90s weren’t so lucky. Despite our prehistoric existence, though, we at least had the short-lived game show, Nick Arcade, which gave a nation of cable TV viewers nothing but pure gaming action for roughly 23% of its running time. On this episode of Retronauts Micro, enter the VIDEO ZONE as Bob Mackey, Chris Antista, Dave Rudden, and Henry Gilbert explore the best kids’ entertainment Florida is capable of.
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Hey Retronauts listeners! We’ll be recording another of our annual listener mail episodes this weekend, meaning we once again need your input. Do you have a burning question for your (presumably) favorite classic gaming podcast? Would you like to point out a glaring oversight from one of our previous installments? Do you want to hear our take on a subject we might not have done an episode about yet? Or maybe just lavish us with praise? Well, please leave your contribution in the comments of this blog post by 11:59pm PT on Thursday, May 12, and if it’s good enough, we’ll read it on the show—and maybe even respond! Thanks in advance for all of the kind crowdsourcing.
Sorry to make you feel old, but Resident Evil turns 20 this year. And since we games journalists can’t help but be obsessed with anniversaries that end in a 0 or a 5, it’s only natural that we record a Retronauts retrospective on this rich subject. On this episode, listen in as Bob Mackey, Jeremy Parish, and guest Dave Rudden explore the first three Resident Evil games and their surprisingly convoluted histories. (And we at least make an effort to keep the regurgitation of tired memes to a minimum.)
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A look back at, to our knowledge, the final legacy of Mega Man creator Akira Kitamura: The overlooked and overpriced NES platformer Little Samson.
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