Wow! This episode’s a day late. It’s getting to be a cool trend. Tardiness is gonna be all the rage in 2016, and we’re leading the way.
This episode of Retronauts Micro focuses on a company whose games I’ve never really gotten into but for whom I have tremendous respect: Treasure. The studio has been pretty quiet of late, working on Capcom’s Gaist Crusher series and presumably working with M2 on the 3D Ages version of Gunstar Heroes… but hopefully they have something fresh up their sleeves. They’re too talented to languish in obscurity, especially since the kind of challenge and mechanical complexity they deal in has become quite popular among a certain set of gamers.
Jeremy takes a look at one of gaming’s great studios, whose work seems to have been largely forgotten in this day and age. Will Treasure rise again, or will their two-decade collection of brilliance stand as their legacy?
Music this time around comes from Hitoshi Sakimoto’s Gradius V soundtrack — not really typical treasure fare, but just a fantastic piece of music all around.
A slightly unconventional episode this week. You can read about the specifics in our USgamer post, but the short version is that we had initially planned to publish this PlayStation anniversary tribute on the 20th anniversary of the system’s launch in September. However, Nintendo issued its press release announcing the death of its president, Satoru Iwata, in the middle of this episode. All things considered, it made more sense to run the episode now (skipping the Patreon paywall).
As we discuss in this episode, Sony and Nintendo’s console game businesses have always shared a close link. But after the experience of hosting this episode, the two will always be inextricably connected for me.
Retronauts vet and Sony enthusiast/employee Shane Bettenhausen joins us to discuss the 20th anniversary of the PS1 launch in America. (This episode is running before its intended September time slot due to the tragic news that breaks midway through.)
Music in this week’s episode mostly comes from Exact’s Jumping Flash! The episode ends with Hip Tanaka’s “Balloon Trip” remix he created in tribute to Iwata.
Bob and I plan to reconvene next month to record more episodes, one of which will definitely focus on HAL and Iwata’s contributions to gaming. Also, yeah, I goofed on the SNES sound processor specifics — Yamaha worked on the Genesis sound processor. You don’t need to send corrections!
So, I feel that it’s really important to preface this post with the disclaimer that this episode is a Kickstarter backer request (one of the last in the slushpile). I mention this because otherwise this episode will seem almost offensive self-indulgent and navel-gazing. While many Kickstarter backers requested we tackle one of a variety of episode topics, Sean Clements had but one demands: Talk about chrongaming.
Chrongaming, of course, would be the practice of exploring a console’s entire library in chronological order; the best-known venture out there is Dr. Sparkle‘s Chrontendo, which catalogs the history of Nintendo’s NES/Famicom in exhaustive detail. So of course we asked the good doctor to join us again, following on from his appearance in our very first Kickstarted episode. (Although as we learn here, Dr. Sparkle calls it “chronogaming,” not “chrongaming.” Live and learn, Sean!) Less famous, but rather closer to home, is my very own Game Boy World project, which aims to do the same thing as Chrontendo, except for the Game Boy platform, which is much less popular as a retrogaming topic than the NES. Even Dr. Sparkle wanted nothing to do with it!
So, needless to say, it’s the two of us and Bob jabbering about our own work for 80 minutes. Or airing out our sick personal obsessions, if you prefer. My apologies to all, but the people demanded it. Or at least one person. The tyranny of crowdfunding, eh?
Can a podcast be self-indulgent if the topic was provided by someone else? The famous Dr. Sparkle joins us to fulfill Sean Clements’ Kickstarter topic request: Chrongaming. Join us as we psychoanalyze our own obsessive-compulsive behavior!
Listen or download here:
Music in the episode comes from NES “brototype” game Shatterhand, which I’ve never really played… but damn does that soundtrack rock.
Hi! Big episode this week, in more ways than one.
One way: It’s a very lengthy episode, clocking in at nearly two dense hours of commentary and nostalgia. And it only covers nine games total, really — Mega Man 1 through 6 and the three Mega Man Legends titles. That’s like, 1/10 of the all the Mega Man games ever made.
Second way: We have a bunch of info on the newly announced Mega Man Legacy Collection, which is relevant to this topic. Capcom Unity‘s Brett Elston and Greg Moore join us not only to talk about Mega Man games, but also to detail the upcoming anthology, which is being produced by the former Digital Eclipse guys at Other Ocean. Former Retronauts contributor (and occasional cohost! Check out the Tengen episode!) Frank Cifaldi has a huge role in the anthology, and that alone means it’s likely to sit among the best, most accurate, and most loving compilation of classic games we’ve ever seen in the U.S.
Description for this episode:
Jeremy and Bob are joined by Capcom’s Brett Elston and Greg Moore to revisit a topic near to everyone’s heart: the Mega Man legacy. (And also the Mega Man Legacy Collection, due later this year.)
Listen or download here:
Man. If only revisiting old Retronauts topics always resulted in announcements like this.