Like every type of media still in its early years, gaming is viewed (by some) as a world-destroying force bent on stealing our time and warping our innocent minds. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert and Mikel Reparaz as the crew traces how our anxieties over this new form of entertainment have caused society to push back and demand sometimes-hilarious changes. It’s bowdleriffic!
Note: All music used in this episode comes from the Apollo Justice: Ace Attorney OST.
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Jeremy muses over one of the greatest arcade games of all time: Taito’s oddly out-of-time cooperative shooter, Elevator Action II (Elevator Action Returns if you’re nasty).
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Game preservation advocates Frank Cifaldi, Mike Mika, and Steve Lin of The Video Game History Foundation discuss the challenges and obsessions that drive the search for and archiving of the information and materials surrounding the classics.
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After a month, the Retronauts Micro 8-Bit Superhero Sampler continues with a discussion of two NES games that aren’t quite as abominable as the ones featured in our last installment: Teenage Mutant Ninja Turtles and Batman. On this extra-extra-long episode, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew extolls the virtues of underwater bomb disposal, and explains why Batman’s purple-hued makeover makes sense (which surprisingly has nothing to do with Prince).
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While the majority of us nostalgia-heads remember Punch-Out!! most from its brief association with Mike Tyson, this humble little series has an interesting history outside of its noteworthiness as an all-time NES classic. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Chris Antista, and Dave Rudden as the crew explores the entire Punch-Out!! series, from its roots as a wannabe Laserdisc game to its current status as a means of beating up whimsical ethnic stereotypes.
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Jeremy looks at how this classic RPG’s 3DS remake compares to the unhappy reputation of the original version.
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Jared Petty joins Bob and Jeremy to contemplate the good and the bad of Nintendo’s third home console, which launched 20 years ago this month.
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It’s a bird! It’s a plane! It’s… some guy riding the subway! On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew dissects two of the earliest (and worst) superhero games the NES has to offer: Superman and The Uncanny X-Men.
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Five years after making his hosting debut in Retronauts Live episode 17, Bob returns to the topic of the Super Nintendo to find out if there’s anything new to say. Thankfully, a half-decade later, we’re all a little older, and a little wiser–but mostly a little older. On this celebration of the SNES’ 25th birthday, Jeremy Parish, Ray Barnholt, and Capcom’s Tim Turi tag along to sing the praises of Nintendo’s wonderful 16-bit console.
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Bryan Ochalla joins in again for another in-depth dissection of the Game Boy library. This time we look at Nintendo’s Tennis and the system’s 800-lb. gorilla. Not, not Donkey Kong (DK’s an ape, not a gorilla!) — I mean Tetris.
Libsyn (1:40:14 | MP3 Download | SoundCloud)