Episode 53 looks at arcade legend Williams…

episode 53 cover

…with the help of arcade legend Jaz Rignall.

We don’t often tackle the golden age of arcade games, because it’s a little tough in this day and age to really immerse yourself in the classic arcade experience. But Williams’ games were so memorable—and guest Jaz Rignall so versed in them—that this turned out to be a bang-up episode. Not too many arcade manufacturers offered as high a proportion of hits to releases as Williams, but with the likes of Defender, Robotron, and Joust under their belts, they were true greats.

These days, I believe Williams’ properties are owned by Warner (who acquired Midway, who in turn had merged with Williams). Hopefully they’ll make it a little easier to experience these classics again! It’s been a couple of console generations since we’ve had a proper Williams anthology.

Download Links

Libsyn (1:33:43 | MP3 Download | SoundCloud | Subscribe on iTunes! Support us on Patreon!)

Episode Description

Jaz Rignall joins Bob and Jeremy to look back at Williams, who became an arcade legend with a small but fantastic collection of coin-ops. The innovation of Defender! The brilliance of Robotron! How Sinistar was arguably the arcade’s first RTS! And more!

Retronauts Micro 026: Clock Tower


Though it wouldn’t have the same longevity as its contemporaries, Human Entertainment’s Clock Tower stands as one of the first console games to truly embrace horror. On this episode of Retronauts Micro, listen in as Bob explores the strange-but-compelling series that meshed point-and-click adventure mechanics with the added threat of a guy who wants to impale you with garden shears.

Libsyn (10:51 | MP3 Download | SoundCloud)

Retronauts Vol. IV Episode 52: Devil May Cry


Devil May Cry has been a fact of life for the past 15 years, and though the series isn’t as prolific as it once was, Hideki Kamiya’s bold creation has had an immeasurable impact on game design. On this episode of Retronauts, Bob Mackey, Jeremy Parish, and guests Greg Moore (of Capcom) and Jose Otero (of IGN) for a frank and thorough discussion of stylish action. In the words of beloved poet and action game star Dante, “Let’s rock.”

Libsyn (1:29:30 | MP3 Download | SoundCloud)

Check Out Bob’s Clock Tower PlayStation Playthrough!

Hey there, did you manage to check out this month’s multiple Clock Tower livestreams? Well, if you’re not subscribed to our Twitter, Facebook, Twitch, or YouTube accounts, it’s possible you could have missed them. If so, you’ll find them posted below—in chronological order—so be sure to give them a look if the subject matter interests you (hell, even if it doesn’t). We’ll be doing more streams from here on out, so be sure you’re hooked into one of our many social media options to know when they’re happening!

Episode 51: An oral history of the NES

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Hi kids, sorry this episode is a day late going up here on the ol’ blog. I ended up folding this Retronauts into a not-so-coincidentally timed USgamer cover story, because it dovetailed so well with that feature. But of course, you cool people are all subscribed to our podcast feed or back us on Patreon, right? So you’ve already listened to this episode and the post here is a mere formality, I’m sure.

Anyway! This episode covers a topic near and dear to everyone’s heart, I have no doubt: The U.S. launch of the NES. Yeah, we talked about the system’s Japanese debut waaaay back in Season III Episode 1, but this is (1) a different facet of the console’s life, and (2) this episode features and entirely different cast of expert opinions. And I do mean expert! Guests this time around:

  • Frank Cifaldi, now of Digital Eclipse and once and former Retronauts co-host (returning at long last to the show, although we actually have already recorded an episode with him that simply has yet to be published);
  • Steve Lin, who does work in the media but has a remarkable collection not just of classic games but also of the sort of valuable historical ephemera that no one else really keeps up with—flyers, ads, and even more esoteric and cool stuff (as you’ll hear in this episode);
  • Gary Butterfield of Watch Out for Fireballs, returning guest with lots of brilliant insights into classic NES games;
  • and Bob Mackey, obviously. I mean, come on.

Sadly I wasn’t able to wrangle everyone into a single room, because this was recorded guerrilla style at Portland Retro Gaming Expo last weekend. Instead, the episode features a series of one-on-one conversations between myself and each guest. I think this format works a little better for Micros, but it’s still a pretty good episode, with lots of great insights and anecdotes from each participant. I apologize for the occasional overlap in my own remarks… kind of hard to avoid that given the nature of the show. But if you can bear with the occasional rehashed remark, I think you’ll find lots to enjoy here. So, please do enjoy.

Download Links

Libsyn (1:34:26 | MP3 Download | SoundCloud )

Episode Description

Live at Portland Retro Gaming Expo, Jeremy speaks one-on-one with podcast friends Frank Cifaldi, Gary Butterfield, Steve Lin, and of course our own Bob Mackey about the weekend’s big commemorative event: The NES’s 30th anniversary.

And please, for the love of all that’s good, be sure to check out my Masayuki Uemura profile/NES retrospective/expanded oral history cover story at USgamer. As I said on Twitter, I’ve written a lot about the NES over the years (A LOT), but this is by far the single best piece I’ve ever put together. If this thing doesn’t get 100,000 views, it’s because the world is a cold and empty shell of bitter regrets that deserves to explode. So be sure to share the link with your friends, for the benefit of all life on this planet.

Retronauts Micro 024: Spooky Save Room Mixtape


It’s the Halloween season, which means it’s officially time for Spooky Stuff. And what better way to honor this annual celebration of all things scary than a sampling of the most eerie and foreboding music to exist in a video game? On this special episode of Retronauts Micro, crank up the volume, lock yourself in a musty basement, and let Bob take you on an audio tour of Resident Evil’s iconic save rooms. Hope you brought some ink ribbons…

Libsyn (11:52 | MP3 Download | SoundCloud)

Retronauts Vol. IV Episode 50: Ico/Shadow of the Colossus


Ten years ago, director Fumito Ueda released his second game, the phenomenal Shadow of the Colossus–little did we know, it’d be another decade before we saw his next project come into being. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and guests Nick Suttner and Mikel Reparaz as the crew examines the games of a visionary whose genius was confined to a single console. Also, it’s our fiftieth full-length episode! So hooray for that.

Libsyn (1:44:26 | MP3 Download | SoundCloud)

Retronauts Micro 023: Ace Attorney


10 years ago, Phoenix Wright: Ace Attorney landed on the DS as an oddity, and unexpectedly created a legacy that continues to this day. But there’s a whole lot more going on in this historically important series, even if its essential concept may at first seem somewhat limited. On this episode of Retronauts Micro, join host Bob Mackey for a brief tour of what makes Capcom’s adventure game series so special.

Libsyn (12:06 | MP3 Download | SoundCloud)

Retronauts Vol. IV Episode 49: Dragon Quest


In Japan, RPGs are synonymous with Dragon Quest. But in the States, this series amounted to an also-ran, outclassed by the likes of Final Fantasy and other popular brands. Even if this extremely traditional RPG experience has one foot in the past, it’s still generated hundreds of hours of memorable moments. On the cusp of Dragon Quest Heroes’ US release, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the Retronauts crew looks back on a Japanese institution that never quite got a fair shake in America.

Libsyn (1:40:40 | MP3 Download | SoundCloud)