Jeremy muses over one of the greatest arcade games of all time: Taito’s oddly out-of-time cooperative shooter, Elevator Action II (Elevator Action Returns if you’re nasty).
After a month, the Retronauts Micro 8-Bit Superhero Sampler continues with a discussion of two NES games that aren’t quite as abominable as the ones featured in our last installment: Teenage Mutant Ninja Turtles and Batman. On this extra-extra-long episode, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew extolls the virtues of underwater bomb disposal, and explains why Batman’s purple-hued makeover makes sense (which surprisingly has nothing to do with Prince).
While the majority of us nostalgia-heads remember Punch-Out!! most from its brief association with Mike Tyson, this humble little series has an interesting history outside of its noteworthiness as an all-time NES classic. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Chris Antista, and Dave Rudden as the crew explores the entire Punch-Out!! series, from its roots as a wannabe Laserdisc game to its current status as a means of beating up whimsical ethnic stereotypes.
It’s a bird! It’s a plane! It’s… some guy riding the subway! On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew dissects two of the earliest (and worst) superhero games the NES has to offer: Superman and The Uncanny X-Men.
Five years after making his hosting debut in Retronauts Live episode 17, Bob returns to the topic of the Super Nintendo to find out if there’s anything new to say. Thankfully, a half-decade later, we’re all a little older, and a little wiser–but mostly a little older. On this celebration of the SNES’ 25th birthday, Jeremy Parish, Ray Barnholt, and Capcom’s Tim Turi tag along to sing the praises of Nintendo’s wonderful 16-bit console.