Sorry this episode is a little late. The Rood Inverse is a real pain in the butt to recreate in Illustrator, as it turns out.
Yes, this week we have the counterpart to last week’s Yasumi Matsuno episode, a less game-oriented and more story/mythology-focused discussion of Matusno’s Ivalice games (Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, Final Fantasy XII) and the Ivalice games that came after (Final Fantasy XII: Revenant Wings, Final Fantasy Tactics A2, and some others not worth mentioning here). We even talk about Fortress, the Final Fantasy XII sequel that never was. This week’s topic comes to us courtesy of Jeff Tibayan.
Exciting times, friends. Hopefully you’re not sick of this topic yet… but if you are, well, take comfort in knowing that next week’s conversation will be on a very different subject.
Anyway, now all I want to do is just replay these games over and over again. The simple act of splicing in the Giza Plains theme from Final Fantasy XII made me twitch. I don’t know what it is about Matsuno’s creations, but they have a way of getting under my skin like few other games. I don’t know if that enthusiasm actually translates into the show thanks to my apparent inability to emote, though. Oh well!