Ever since the revival of Retronauts, people have been requesting — nay, demanding — we bring back our listener mail segment. And while we’ve yet to christen an official P.O. Box for its government-sanctioned purpose, there are other, easier ways to have us answer your smoldering questions: Like this very blog post! I’m planning a special viewer mail episode for our next recording, so if you desire to have a question answered by three guys who promise not to make fun of your name, regardless of consonant abundance, please leave them in the comments section below. But be sure to drop us a line before Friday, because that’s when I plan on gathering your missives for discussion in The Retronauts Vault. Thanks in advance, and, please, let’s try to keep things PG-13. Or at least a soft R.
Monthly Archives: March 2014
Just a quick note this morning: Episode 19 will be a day or two late, as I’m dealing with a pretty awful cold (and possible ear infection) that knocked me flat over the weekend. Expect the episode tomorrow or Wednesday. It’ll be worth the wait!
Coming off the heels of last week’s talk about game media, which was a particularly rich trip down memory lane, we have this week’s episode of Retronauts Pocket, which explores another part of retro gaming minus the actual gaming: the merch! If you’re of our generation, where your childhood was defined by 20-to-30- year-old games, then there’s a good chance you came across a sticker sheet, a pack of trading cards, a bedding set, or whatever else branded with your favorite game characters.
With that in mind, we take a different trip down memory lane and touch on some highlights of Nintendo’s early journeys into Mario, Zelda, etc. merchandise. The cereal, the shampoo, the cake pans, and some special attention paid to Nintendo Power’s Super Power Club catalog. Join us, won’t you? And feel free to talk about any of the trinkets we didn’t!
Oh, why hello there. Did you know that we kicked off the Revive Retronauts Kickstarter campaign a year ago today, based on what Bob tells me? It certainly doesn’t seem that long ago. But that’s because I’m old, and for old people, life is an ever-accelerating freight train hurtling toward death.
Though Vol. III of Retronauts didn’t begin in earnest until July 1, we wanted to pause a moment today to take stock of where this whole mad campaign has been. On the whole, I feel pretty good about how things have gone – the most important element of all this, the podcast itself, hasn’t missed a beat. Episode 18 Pocket goes up tomorrow, which is the… 39th episode overall, I think? Despite all the upheavals and changes we’ve had to deal with over the past year (including Ray finding a cool job and my being exiled to the East Coast), we’ve still managed to deliver a show every week since July 1. And we even produced a bonus episode for the holidays. The “third season” of Retronauts is on track to wrap up July 14, but we’ve actually decided to extend it slightly and produce a 27th episode and 27th Pocket episode so you get an even mix of the three different hosts filling your earholes. That means Vol. III now comes to an end on July 28th.
And then what? Well, we’ve decided we would in fact like to keep things going beyond that. Alas, that means we’ll need to drum up additional funding; between equipment needs, travel, studio rentals, and of course taxes, the coffers will be running low by the time we wrap the show. We haven’t pocketed the cash for ourselves; to be totally transparent, we agreed to set aside a very small amount for ourselves per episode, but I’m the only one who’s actually taken his stipend from the bank… and I used that money to pay for an extended Tokyo stay after TGS so I could record Dan Feit’s backer-requested episode. There’s been no looting, profiteering, or diving in the money bin like it’s a swimming pool. Basically, every cent we earned has been used for Retronauts. Thankfully, the original Kickstarter paid for all the equipment we need, so going forward any funds we source will essentially cover intangible expenses (rentals, event travel, web hosting, software licensing, etc.).
But! Before we consider how to extend the life of the show (which won’t necessarily happen with another Kickstarter campaign – we have a few possibilities on the table), we still have some other things we need to sort out first. The podcast has remained on track, and we’ve sent out T-shirts and stickers and such. However, there are still some unfulfilled matters to take care of, and we would like to present you with our hard deadlines for completion. These are promises to you.
- DVDs and books: These will be completed and ready for production by July 1
- Art rewards: These will be completed and ready for shipment by June 1
- Charity livestreams: We’re a little vague on these still as we need to sort out the logistics, but sometime in early May and early July are our targets
- Article rewards: These will be written and publishers by May 1
- Two extra episodes: These will go up July 21 and July 28
- Video commitments: These will be fulfilled by August 1
- Final live panel: We’ve committed to an event, but Ray will announce that in due time. It’s 100% set, though!
- Next wave of funding: Whatever form it takes, we’ll announce it no later than June 30
Let us know if you have any questions in the comments. And thanks for your support! Speaking for myself, it’s been an interesting and often difficult year, and your feedback has helped me keep going when things get rough. So thanks again.
Bob here — Growing up with games, Eric Chahi’s Out of this World (or Another World for our non-American listeners) existed as this idiosyncratic, enigmatic experience that came off as more than a little intimidating for how it didn’t play by “the rules.” And more than 20 years after its release, Chahi’s extremely influential work remains just as strange and captivating as it was in 1992 — so I guess you can’t blame the guy for his perpetual efforts to make Another World available to modern audiences. That said, this unassuming, 30-minute adventure about a red-haired dork with a ray gun had an immeasurable impact on the world of gaming, and in this episode, we go over the typical running time of Retronauts Pocket to gush about Another World and the many ways it influenced design and narrative since its release. Joining us for this one is Duckfeed.tv’s Gary Butterfield, who runs the amazing retro games podcast Watch Out for Fireballs, which you’ll probably love if you’re a fan of Retronauts. And if you’re not a fan of us, I can only question why you’ve read this far.
This episode’s description:
“Matsuba! Regardless of how you interpret this alien expression, Eric Chahi’s Out of this World (or Another World to our European friends) wowed its early-’90s audience with its enigmatic atmosphere and lack of respect for convention — which is probably why it remains so playable today. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and Watch Out for Fireballs’ Gary Butterfield as the Retronauts travel to hostile, new worlds and befriend hulking (but pleasant) humanoids.”
You will remain safe from the dangers of otherworldly death-slugs if you review our show in the iTunes Music Store.
Hey folks — Bob here, with an episode I’ve wanted to make since I started working on Retronauts back in 2011. It might be hard to believe, but the original Parappa the Rapper turns — dear god — 18 years old in 2014, so more than enough time has passed to make it just as rusty and crusty as our usual subject matter. But there’s much more to Parappa than just a single game, as you’ll see from this slightly oversized installment. Mostly, I’m using episode 17 as an opportunity to preach the virtues of Um Jammer Lammy, the unloved Parappa sequel which actually suffered from its lack of a cynical marketing campaign. Joining us for this one is Gamasutra’s Christian Nutt, a Retronauts veteran who’s just as fanatical about Parappa and Lammy as I am — so apologies if we tend to dominate the conversation. That said, please enjoy! And yes, we probably should have mentioned Gitaroo-Man at some point.
This episode’s description:
“In those oh-so optimistic ’90s, Parappa the Rapper taught an entire generation there’s no shame in playing a game about a paper-thin puppy who raps about pooping. But when the end of the decade saw a sequel about a guitar-playing lamb, our love affair with musically adept cartoon animals was over. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and Gamasutra’s Christian Nutt as the Retronauts discuss the Parappa the Rapper series and get cocky, even in the face of potential rockiness.”
This episode’s musical breakdown:
- 9:29 – “Cubic Lovers” (PSY*S)
- 20:27 – Parappa the Rapper “Instructor Mooselini’s RAP”
- 50:34 – Um Jammer Lammy “Baby Baby!!”
- 1:02:01 – Um Jammer Lammy “Fright Flight!!” (Lammy/Parappa version)
- 1:07:20 – Parappa the Rapper 2 “Toasty Buns”
- 1:22:48 – Um Jammer Lammy “Casino in my Hair”
- 1:26:25 – Vib Ribbon “Universal Dance” (Laugh and Beats)
- 1:40:50 – Um Jammer Lammy “Keep Your Head Up!”
Your digestive system will be protected from the hazards of seafood cake if you review our show in the iTunes Music Store.