Monthly Archives: July 2014

Retronauts Vol. III Episode 26: RPG Battle Systems

Retronauts 26 cover

Hey folks, it’s Bob again with my second-to-last episode of the season—but don’t worry, there’s still a few to follow after mine. That said, this is a good one, with a topic brought to us by guest backer Cary Hamby, who unfortunately couldn’t make it in to be a guest on the show (but we still love him). Now, the subject of RPG battle systems might at first seem a little too specific for a 90-minute show, but as you’ll soon hear, we (all being RPG nerds) get a ton of mileage out of the topic, and still have plenty to say by the time the episode wraps up. This subject matter also gives me the chance to fill the episode with great RPG tracks, so you may notice I went a little overboard with the musical breaks. I hope you can find it in your heart to forgive me.

Returning for this installment is GamesRadar’s Henry Gilbert, who also hosts the comic book podcast Cape Crisis, which just reached its 100th episode. I’m a big fan of everything going down at the Laser Time podcast network, so it’s always a treat to have Henry come in.

Libsyn (1:38:12 | MP3 Download) | SoundCloud

This episode’s description:

“RPG battle systems: What started as a way to simulate the rolling of dice on a Cheetos-stained card table has mutated over the past 30-plus years into something far different from its Dungeons and Dragons roots. And even though Gary Gygax had no idea what a “limit break” was back in the early ’70s, this and other additions have made menu-based enemy encounters far more appealing than they used to be. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and GamesRadar’s Henry Gilbert as they wait patiently for their little meters to fill up before saying anything important.”

This episode’s musical selections:

As you could probably guess, they’re RPG battle themes. Here are the ones I picked:

  • 11:42 – Dragon Quest 1
  • 21:52 – Final Fantasy 1
  • 34:04 – Final Fantasy IV
  • 40:34 – Tales of Phantasia
  • 57:15 – Super Mario RPG (Boss Battle Theme)
  • 1:14:21 – SaGa Frontier
  • 1:26:48 – Grandia
  • 1:35:35 – Happy Parade, Delightful Parade (Super Mario RPG Credits Theme)

Packs of roving slimes will not take you by surprise if you give Retronauts a nice review in the iTunes music store. And why not wrap your attractive body in one of our equally attractive t-shirts?

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What a horrible night to have Retronauts Pocket Episode 25

Our current run of Retronauts is winding down, and this marks my last stint in the hosting chair for this season. After venturing out into the terrifying world of unfamiliar UK games from the ’80s last week, I felt compelled to scurry back to the comforting embrace of the familiar this time around. Yes, it’s a return to that most abused and tired of classic Retronauts topics, Castlevania.

Pocket 25 cover

Since all those old episodes have long since vanished into the ether, we figured, “Why not?” We’ll almost certainly be revisiting topics from the older, now-missing seasons of Retronauts in the next phase of the show. Consider this a sort of warning shot, I suppose.

Not really much to say here except that the music is from the Akumajou Dracula MIDI Collection album, and also thanks! It’s been an interesting and sometimes challenging run fielding your various topic requests, and I hope you’ve enjoyed what we’ve put together over the past year. Thank you for your support, and I’m sure you’ll hear me stambling my way through hosting duties again in the not-too-distant future.

A buffet of download options awaits you!

Direct download (MP3) | SoundCloud | RSS
Please subscribe to and review us on the iTunes Store because, eh, why not.
You can also listen right here on this very blog post if you prefer:

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Retronauts Vol. III Episode 25: (Union) Jack in for 100 minutes of ’80s games history

retronauts 25 uj cover

In the many years we’ve been doing Retronauts (the show is almost eligible to be its own topic at this point), our one big weakness has been our coverage of ’80s UK gaming. This has made many people angry and is widely considered… well, kind of inevitable, really. The British 8-bit microcomputer scene of the ’80s was very specific to Britain; outside of the Commodore 64, all the systems that defined the decade for England never really had much availability or impact beyond the English Channel. Though it would prove to be a fertile ground for major players who remain active today (Jeff Minter! Codemasters! DMA Designs aka Rockstar North! Psygnosis aka Sony Liverpool! Peter Molyneux! Rare!), the actual games that those legendary designers and studios created rarely left the UK.

The importance of the scene has made it a crucial gap for the show, but the insularity of the scene has made it difficult to speak to it with any authority, what with us being outsiders and all. So, for my final episode of this backer-supported season of Retronauts — for which you can thank one Mike Wasson, by the way — I could think of no more appropriate scheme than to rectify Retronauts’ greatest failing at long last by tracking down someone who actually lived in the UK and followed the gaming scene.

Handily, this required almost zero effort on my part, given that Bob and I happen to work with an icon of the ’80s UK gaming press: USgamer editor-at-large Jaz Rignall, who covered the 8-bit micro scene as a feisty teenager back in Thatcher’s England. We did the research for this one, but he fills in the generalities and hearsay with experience and perspective. The result is, I think, one of our best episodes ever (despite so, so many technical issues), a whirlwind tour of a fascinating but (to us) alien facet of game history. I hope you also enjoy it!

Thanks to Jaz for joining in (despite our scheduling the recording session during the World Cup final, sorry!) and to Mike for prompting us to shore up this particular weakness.

Fill your earholes through the delivery system of your choosing:

Direct download (MP3) | SoundCloud | RSS
Please subscribe to and review us on the iTunes Store because I DON’T KNOW!
You can listen right here if for some reason you are so inclined:

Links, curated with love for your edification:

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Retronauts Pocket Episode 24: Skyblazer

Mega Man without the guns? Or is it Hook without the… hook? One thing is for sure: it’s Skyblazer, a fun action game for the Super NES from Sony Imagesoft, the developers’ follow-up to their game based on the movie Hook. Skyblazer was not flashy nor an anticipated sequel, which didn’t help its chances in 1994, going up against some of the biggest soon-to-be-classics of the generation. And that’s a shame, because it is a challenging, well put-together action game with with a focus on close-range fighting, occasional acrobatics, and getting past enemies that take too much of your health.

We talk about this and more on the show — including developer Ukiyotei’s other work, more of Skyblazer’s similarities to Mega Man, and of course, a strong suggestion that you seek it out and play it.

Direct download (MP3) | SoundCloud | RSS
Find us on the iTunes Store and leave a nice review!

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