Monthly Archives: August 2014

Retronauts Pocket Episode 27: Games of Game Center CX

Time for another one of those rare Retronauts Pocket episodes that directly follow from the last full episode! We’re still talking about Game Center CX this week!

…Ssssort of. Rather than talk about the show itself, I had each of us (me, Bob, Jeremy, and returning guest Justin Haywald) pick one of the games featured on the show and talk about them. Of course, if you listened last week, you know that the host Arino is not always put in the best situations, and struggles through some pretty torturous games. And as it turned out, we all picked some of the more torturous Famicom games he’s played: The Mystery of Atlantis, The Wing of Madoola, Layla, and the one that started it all, Takeshi’s Challenge. Some of those names may be familiar to you, some not, but either way, they’re very interesting examples of Japanese gaming from a very certain period, and they’re all great episodes of GCCX, to boot.

Also, we reveal our plans for the next phase of Retronauts after this run — yes, you’ll be hearing from us again! But nothing is set in stone yet, so as always, keep an eye on this site, our Twitter, and Facebook for the official word.

On behalf of Bob and Jeremy, thanks again for helping us do this again.

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Retronauts Volume III Episode 27: Game Center CX

For this final full Retronauts of the season, we take a sideways step away from retro game talk and into a TV show about retro games: Game Center CX, from Japan. We wouldn’t bother unless it was a special case — Game Center CX is a fun show, long-running, and worth your time if you’re even halfway interested in old video games. If you’ve followed us since 1UP (especially me), you’ve heard me say this before — I’ve been a fan of the show since I was at 1UP, and spent a few years spreading awareness (off and on, here and there).

But… this episode wasn’t my idea! This was a backer-requested topic from Joey Chiu, who, I guess, didn’t think I had talked about Game Center CX enough. I can’t really agree, to be honest, but I couldn’t let this go, either. So please enjoy a whole episode where I, along with Bob, Jeremy, and special guest/old friend Justin Haywald from GameSpot talk about Game Center CX, a show about a middle-aged comedian struggling like hell to finish a game.

Most of our chat involves explaining the show and then why you should watch it, so consider this your primer if you’ve never heard of it. Still, there’s a lot of ground to cover, so we didn’t drill too deeply, but we also found time to talk about the Retro Game Challenge series, which was based on Game Center CX to begin with, and are something else you should try!

Thanks for listening, but we’ll be back with Retronauts Pocket next week for one last go-around.

(Music selections from the Clockwork Fighters: Hiwou’s War soundtrack, which GCCX has also borrowed from. )

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Retronauts Pocket Episode 26: Planescape: Torment

Retronauts 26 Pocket cover

This is usually the part of every Retronauts blog post where I go into greater detail about the episode you’re seconds away from hearing, but since this is the last one I’ll be doing this season, I feel the need to write something different. So here goes.

Thank you.

The past year-and-some-change has been an extraordinary challenge, and even when feelings of worthlessness, depression, and anxiety threatened to consume me in those awful, listless days of unemployment, Retronauts stood as the one constant in my life. I poured all of my being into the shows I put together this year—it was the only way to show my thanks to our audience for giving me a sense of purpose. Thankfully, I’m in a much better place now—in terms of employment and mental health. Plus, we have some exciting plans for the future of Retronauts. But since that information is hush-hush for now, please enjoy this episode!

Oh, and thanks to the always-great Gary Butterfield for appearing on the show. All of the podcasts on come highly recommended by yours truly, so give them a listen!

Libsyn (46:16 | MP3 Download) | SoundCloud

This episode’s description:

“BioWare’s Infinity Engine powered some of the greatest PC experiences the ’90s had to offer, and one of its last games was unlike any other RPG we’d seen before — or since, for that matter. On this episode of Retronauts Pocket, join Bob Mackey, Ray Barnholt, Jeremy Parish, and’s Gary Butterfield for a morbid conversation about Planescape: Torment, an insanely creative RPG with a morality system that went beyond good and evil. And, uh, there’s also a floating skull — if you’re into that sort of thing.”

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