Hi everyone! It’s a little something different this week for Retronauts Micro.
A few years ago, I revisited a game I deeply hated, Xenogears, with the intention of giving it a second chance. After pouring a heck of a lot of time into it, I came away not precisely changed, but with a deeper understanding of my issues with the game along with a deeper appreciation of what director Tetsuya Takahashi and his team were trying to accomplish with it. I wrote up my findings in a lengthy essay for my side project GameSpite Journal; rather than retread the same territory, I’ve adapted that old essay here into a condensed podcast script.
Music this episode, of course, comes from Xenogears, because what kind of idiot would create a podcast about Xenogears and not use Xenogears music?
Jeremy explores his uncomfortable mixture of admiration for and frustration with Squaresoft’s almost-classic RPG for PlayStation, Xenogears. It’s a complicated episode for a complicated game.