Q*Bert is such an abstract, visual game, it would seem sort of ridiculous not to include images while discussing it, right? So, for this week’s Retronauts Micro, I’ve upgraded the mini-podcast to a mini-video as well.
Though of course, the audio version remains for you purists in the audience.
Moving forward, I hope to produce video versions of all my Micro episodes. Bob seems to have a good thing going with his mixtape episodes, so I imagine those will remain audio-only, but my own productions tend to be less inspired. Thus, I’m fancying them up with visuals. If I have time (ha!) I’d also like to go back and rework my older Micro episodes into videos as well.
Journey back in time to 1982 and the sassiest mascot character ever to cuss up an arcade: Q*Bert. And if this episode seems a bit brief, well, be sure to check out the video version on retronauts.com or usgamer.net!
The music in this week’s audio version comes from Q*Bert 3. It’s not very good music—it’s actually kind of annoying!—but what can ya do?
We don’t often tackle the golden age of arcade games, because it’s a little tough in this day and age to really immerse yourself in the classic arcade experience. But Williams’ games were so memorable—and guest Jaz Rignall so versed in them—that this turned out to be a bang-up episode. Not too many arcade manufacturers offered as high a proportion of hits to releases as Williams, but with the likes of Defender, Robotron, and Joust under their belts, they were true greats.
These days, I believe Williams’ properties are owned by Warner (who acquired Midway, who in turn had merged with Williams). Hopefully they’ll make it a little easier to experience these classics again! It’s been a couple of console generations since we’ve had a proper Williams anthology.
Jaz Rignall joins Bob and Jeremy to look back at Williams, who became an arcade legend with a small but fantastic collection of coin-ops. The innovation of Defender! The brilliance of Robotron! How Sinistar was arguably the arcade’s first RTS! And more!
Though it wouldn’t have the same longevity as its contemporaries, Human Entertainment’s Clock Tower stands as one of the first console games to truly embrace horror. On this episode of Retronauts Micro, listen in as Bob explores the strange-but-compelling series that meshed point-and-click adventure mechanics with the added threat of a guy who wants to impale you with garden shears.
Devil May Cry has been a fact of life for the past 15 years, and though the series isn’t as prolific as it once was, Hideki Kamiya’s bold creation has had an immeasurable impact on game design. On this episode of Retronauts, Bob Mackey, Jeremy Parish, and guests Greg Moore (of Capcom) and Jose Otero (of IGN) for a frank and thorough discussion of stylish action. In the words of beloved poet and action game star Dante, “Let’s rock.”
Hey there, did you manage to check out this month’s multiple Clock Tower livestreams? Well, if you’re not subscribed to our Twitter, Facebook, Twitch, or YouTube accounts, it’s possible you could have missed them. If so, you’ll find them posted below—in chronological order—so be sure to give them a look if the subject matter interests you (hell, even if it doesn’t). We’ll be doing more streams from here on out, so be sure you’re hooked into one of our many social media options to know when they’re happening!
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