Jeremy reminisces on the appeal of Namco’s Klonoa, a PlayStation game whose existence defied the odds. Simple yet memorable, its ethereal atmosphere makes it a timeless 32-bit creation.
Monthly Archives: May 2016
These days, we have YouTube, Twitch, and a variety of platforms to bring us endless footage of just about every game ever made, but kids who grew up in the ’90s weren’t so lucky. Despite our prehistoric existence, though, we at least had the short-lived game show, Nick Arcade, which gave a nation of cable TV viewers nothing but pure gaming action for roughly 23% of its running time. On this episode of Retronauts Micro, enter the VIDEO ZONE as Bob Mackey, Chris Antista, Dave Rudden, and Henry Gilbert explore the best kids’ entertainment Florida is capable of.
Hey Retronauts listeners! We’ll be recording another of our annual listener mail episodes this weekend, meaning we once again need your input. Do you have a burning question for your (presumably) favorite classic gaming podcast? Would you like to point out a glaring oversight from one of our previous installments? Do you want to hear our take on a subject we might not have done an episode about yet? Or maybe just lavish us with praise? Well, please leave your contribution in the comments of this blog post by 11:59pm PT on Thursday, May 12, and if it’s good enough, we’ll read it on the show—and maybe even respond! Thanks in advance for all of the kind crowdsourcing.
Sorry to make you feel old, but Resident Evil turns 20 this year. And since we games journalists can’t help but be obsessed with anniversaries that end in a 0 or a 5, it’s only natural that we record a Retronauts retrospective on this rich subject. On this episode, listen in as Bob Mackey, Jeremy Parish, and guest Dave Rudden explore the first three Resident Evil games and their surprisingly convoluted histories. (And we at least make an effort to keep the regurgitation of tired memes to a minimum.)