Tag Archives: taito

Put on your power tie and Power Blazer for today’s Gintendo

Well hello! It’s been a while since I last streamed a video game while sipping a libation, because I’m afraid I’ve been out of town doing Important Retronauts Things for the past week. Today, however, I’m settled back in, and it’s time to get back on the wagon. Uh, so to speak.

This afternoon I’ll be getting together with Ben and Benj to record another episode of Retronauts East (it’s all about SEGA this time), and once they’re gone I’ll be hitting the digital airwaves to broadcast a classic (cult classic, at least) NES game: Power Blade by Taito. Join me at 5:30 p.m. ET (2:30 PT) for a look back at this cloniest of Mega Man clones, which I’ve always had a soft spot for. It’s no masterpiece, but it’s a totally solid 2D platform shooter with some enjoyable upgrade mechanics and that wonderful 8-bit Japanese trend of combining loopy weirdness with sci-fi futurism.

But that’s not all! 

Rather than focusing strictly on Power Blade, I’ll also be looking at its Famicom counterpart, Power Blazer. I’ve heard Power Blazer was wildly different from Power Blade (and generally not as refined), so I picked up a copy in Japan to discover simultaneously with you, my friends. We’ll start with the U.S. game before moving along to the Famicom original, because regression is apparently all the rage these days.

So please join me this fine afternoon for a stream of a fine game and some fine gin (gin optional). I’ll be streaming on YouTube per usual beginning at 5:30 p.m. ET.

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Podcast: Bust-A-Move, Puzzle Bobble, or whatever you wanna call it

It’s the epic conclusion to last week’s amazing episode! Eh, well, OK, maybe I’m fudging things a bit. But I did promise after last week’s talk of Bubble Bobble that I’d follow up with a piece on sequel Puzzle Bobble, and by cracky that’s exactly what we have here. Of course, most of our listeners are based in the U.S., so you probably know this series by its inexplicable localized title, “Bust-A-Move.”

Whatever you want to call it, however, it’s good stuff. A real, weapons-grade, match-three kind of affair. It has only the most tenuous connection to Bubble Bobble, of course, which means you might occasionally come across an adaptation in which developer/publisher Taito has replaced Bub and Bob with, say, the cast of the Azumanga Daioh anime.

Or, more likely, you’ll come across shameless ripoffs in which outside developers have (without shame or apology) replaced Bub and Bob with completely unrelated characters and made a fat stack of cash by stealing Taito’s work. Such as Snood, the extraordinarily ugly clone that served as my introduction to the series thanks to the magic of Macintosh shareware.

What a world.

Even if you’ve never played legitimate Bust-A-Move or Puzzle Bobble releases, odds are pretty good that you have experienced the series’ concept in some form. Colored orbs advance toward the bottom of the screen, and you have only a pivoting launcher anchored at the center-bottom of the play field with which to fling bubbles back into the screen in an attempt to clear the encroaching threat by creating color matches. A pretty mundane description, perhaps, but the game is so terribly addicting.

Having survived the Bubble Bobble episode, Jeremy mops up the franchise with a look at its most popular (or at least most imitated) branch: The iconic color-match puzzler Bust-A-Move… more sensibly known as “Puzzle Bobble.”

Libsyn (14:39 | MP3 Download | SoundCloud)

Much this week comes from a panoply of Puzzle Bobble sequels. Yes, I realize it’s annoyingly upbeat, but that’s what I had to work with. When life gives you lemons, create saccharine lemon desserts. Don’t worry, next week’s episode will include much better music.

This week also marks my return to creating episode cover art after nearly a year away. You’ll be happy to know Nick Daniel will still be illustrating Bob’s episodes, though, so those of you who prefer his more vivid digital compositions to my washed-out watercolors aren’t totally out of luck.

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Filed under Retronauts Micro