Hey folks—it’s Bob again, and happy to report this is the first episode of mine in a while where I didn’t sit down to edit and discover some horrible audio problem that didn’t present itself during the recording. So hooray for that! Anyhow, you might not think this topic is your cup of tea, but in recent years I’ve become a huge fan of speedruns, and discovered they’re much, much more than watching people cruise through games at an alarming speed. And if you don’t believe me, listen on and prepare to have your mind changed and/or blown by our deep dive on this topic—and be sure to check out the links below if you’re interested in seeing these speedruns for yourself. Thanks again to Nich Maragos, who provided the generous donation (and topic suggestion) that made this episode possible.
Libsyn (1:27:50 | MP3 Download) | SoundCloud
This episode’s description:
“The art of speedrunning is barely two decades old, but in that time we’ve seen our share of stupefying feats from game masters that would put Captain N himself to shame. Will this burgeoning subculture be the key to keeping love for classic games alive? Thanks to a generous donation from Kickstarter backer Nich Maragos, join Bob Mackey, Jeremy Parish, Ray Barnholt, and guest Christian Nutt as the Retronauts explore the joys of breaking beloved games open like so many digital pinatas.”
This episode’s music comes from the arranged tracks on the Wild Trax (Stunt Race FX) – Rare Tracks for Driving album.
The Let’s Play Archive
Awesome Games Done Quick
Speed Demos Archive
The first tool-assisted speedrun (for Super Mario Bros. 3)
Gameological Society feature on Mario 64 speedrunners
Aaand here are some handy links that organize all of the Awesome Games Done Quick runs into a single list (keep in mind there’s more than one page for each of these). You can find almost all of the speedruns we talked about through the following:
Awesome Games Done Quick 2013
Awesome Games Done Quick 2014
Summer Games Done Quick 2013
Please consider leaving us a nice review in the iTunes Music Store. It really helps the show!
It seems like only four months ago we were soliciting suggestions of east coast US conventions to have another live show. The majority response favored Philadelphia’s TooManyGames, and so we looked into it, and it wasn’t much longer before we got on the list. So we’ll be there at the end of June!
What can you expect from us this go-around? In truth, our topic was revealed on the TMG site a while ago: another profile of a great console of the ’90s, the 3DO. I’ll be hosting this time (hi it’s me Ray), and I was partly inspired to cover the system when recently writing about Warp. What’s floating in my head is something a bit different from our usual format, though I stress only by a bit — as much as I inquired, I can’t get a t-shirt cannon through the TSA.
The Retronauts panel is scheduled for the first night of the con, on Friday, June 27. If you’ve already got tickets, great, and we hope to see you and say hi! If not, well, hopefully today serves as a good reminder. We’ll let you know if anything changes, good or bad.
And thanks to all of you who lent your feedback earlier! We’re happy to head somewhere new on the east coast, and of course, will endeavor to do it again in the future.
Hi everyone, sorry this episode is a little late. I’ve had a busy week, not least of all because Bob just came aboard full time at USgamer, and I’ve been trying to whip him into shape. Dude is recalcitrance personified.
This latest Pocket episode revisits a topic that I’d actually forgotten we covered at all — the ColecoVision. But someone told me we did one of those, back in the olden times. After doing 150 of these shows, they start to blend together. In any case, I’m confident that this exploration of the ColecoVision is far more entertaining than any supposed forays into this topic that may or may not have happened once long ago.
We’ve already covered the NES and Atari 2600, and if I have my druthers this episode is simply another checkmark in our journey to jabbering about every classic 8-bit console. Stay tuned.
Retronauts Pocket 22 direct download | SoundCloud | RSS feed
And this is our obligatory spot where we beg for iTunes reviews.
Actually, despite the art and blog post title, this episode really has nothing to do with Lum or Urusei Yatsura. It’s just that we got sidetracked by a tangent about anime of the ’70s, ’80s, and ’90s, and lacking any particular cohesive theme for this episode I decided to use that brief distraction as an excuse to draw Lum. I believe this makes for a “deal with it” kind of situation. So sorry.
This episode’s theme ended up being… well, let’s just say we played fast and loose. Kickstarter backer Jonathan Anderson wanted us to talk about misplaced nostalgia or nostalgia for things we never experienced, and we did our best to fulfill this mandate. I’m not promising we succeeded, but by god we gave it a shot.
Also of note: Long-time Retronauts contributor Chris Kohler finally makes his Vol. III debut. Huzzah!
This episode’s soundtrack selections come from Final Fantasy V, which we discussed somewhat at length near the beginning of the show. And my apologies if the sound quality isn’t perfect this week; I edited and assembled this podcast on a cross-country plane flight, so I can’t tell if the incessant whining sound was the plane engines or something in the podcast itself.
Anyway, please enjoy. Especially you, Jonathan Anderson.
Listen and download, fleshy mortals:
Direct download (MP3) | SoundCloud | RSS
Finally, please consider leaving us a nice review on iTunes Store, because it’s an easier (and less creepy) way to express your enthusiasm for Retronauts than hunting us down and hugging us.
This episode of Pocket certainly doesn’t live up to its namesake, but I’d be lying if I said I expected it to turn out that way. This week we talk about Data East’s Joe & Mac franchise, but there were only four games to talk about, so how could we get close to an hour of talk? Well, we did, and chalk it up to four games that are pretty different from one another — Joe & Mac, aka Caveman Ninja, started as a straightforward arcade platformer, but Data East then shoved a different character under the umbrella, then changed up the formula for the next game, and then made the fourth and final Joe & Mac into essentially a Tumble Pop sequel. With characters like Bonk and Master Higgins staying pretty consistent in their game styles, you have a little less to talk about. But with Joe & Mac, there’s several talking points in each installment. But that’s what makes a good discussion! Join me, Bob, Jeremy and our guest, Mikel Reparaz from fellow podcast Vidjagame Apocalypse as we talk about this funky caveman duo (and their “country cousin,” Congo) and what makes their games so appealing. And maybe you caught Bob streaming the original Joe & Mac a day before we recorded — if not, check it out for his guided tour through the game.
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Some of us on Retronauts know more things than others, but one part of retro gaming has, for the most part, eluded us: girl games. Of course, it’s not hard to believe: The show has been a sausage fest more often than not. Still, even with having several women on the show over the years, the subject matter stayed in our comfort zones. Well, I thought we were due to change that, because there’s a whole realm of girly retro game nostalgia begging for coverage.And so, in the spirit of Wrestlenauts (as funny as that sounds), here’s a show the hosts can’t fully relate to, but that’s what an expert guest is for! Joining us is Rachel Weil: Fellow retro game nerd, artist, and orgainzer of FEMICOM, the “feminine computer museum,” which catalogs titles through to the end of the ’90s that fall under her definition of “girly games” — the various combinations of extra-cute characters, pastel colors, and yes, stereotypes often slapped with the “girl” label.And we go over all of that, including some obvious examples like Barbie or Japanese games like Sailor Moon, but handheld LCD games, notable CD-ROM games, the Casio Loopy (a 1995 system that dealt exclusively in feminine software, and is a special focus of FEMICOM) and how girl games have been perceived in general.
One important thing to note is that we’re not spending 90 minutes trashing girl games, nor is this some kind of treatise on gender norms — this is, like so many episodes of Retronauts, a largely appreciative, fascinated, fun look back on a part of history we grew up in, but may not have participated in. Either way, it’s a fun listen for girls and boys.
This episode’s breakdown:00:00 | Opening & Introductions
03:04 | Defining a “girl game” / Games as boys’ toys
17:42 | Discovering, mismapping girl games
22:01 | Music from Sailor Moon (Mega Drive)
22:34 | Barbie, Princess Tomato, non-video video games, etc.
39:09 | Sailor Moon
43:59 | Music from Barbie: Super Model (SNES)
44:30 | CD-ROM games and critiques of girl games
01:01:16 | Music from Momoko 120% (Arcade)
01:01:46| Chop Suey
01:03:46 | All about the Casio Loopy
01:14:42 | Final thoughts, Rachel’s work, other cool stuff
01:24:30 | Outro & Plugs
We’re all pretty big RPG fans on Retronauts, but in the (roughly) 30 years we’ve known them in their current console form, very few games from this genre have been set in the present day. And just why the heck is that? Well, I could tell you here, but then why would you bother listening to the episode? Thanks to Kickstarter back Juan Soto, Retronauts Pocket 20 brings you a thorough discussion of the surprisingly limited world of RPGs with contemporary settings. Joining us for this one is guest Kat Bailey, who knows her RPGs — and you may remember a few related podcasts on this topic she hosted in the past. Anyhow, enjoy, and please leave us your thoughts in the comments section below!
Libsyn (45:03 | MP3 Download) | SoundCloud
This episode’s description:
“Kickstarter backer Juan Soto brings you Retronauts Pocket episode 20, which explores the very small world of RPGs with modern-day settings. Why do we find them so captivating, and why do the majority of RPG developers rely on Tolkienesque fantasy? Listen in for answers to these questions and more with the help of Bob Mackey, Ray Barnholt, Jeremy Parish, and Kat Bailey.”
This episode’s musical selections:
- 6:47 – “Signs of Love” Persona 4 (Shōji Meguro, Atsushi Kitajoh)
- 18:00 – “SMILE” Persona 4 (Shōji Meguro, Atsushi Kitajoh)
- 26:16 – “Heartbeat, Heartbreak” Persona 4 (Shōji Meguro, Atsushi Kitajoh)
- 42:51 – “The Battle for Everyone’s Souls” Persona 3 (Shōji Meguro)
Don’t be another Unassuming Local Guy—give us a nice review in the iTunes Music Store!
Hey everyone — it’s your buddy Bob here with a minor disclaimer. Our audio equipment goofed up during the recording of this episode, and without the common decency to show any symptoms of its goofery. This isn’t a major problem, but Kat and Ray come off sounding little quieter than Jeremy and myself, and I had to perform the audio editing equivalent of open-heart surgery to make episode 20 as listenable as possible. And because I spent so much time fixing this one, I don’t have much left to write my standard overlong blog post, so I hope you can forgive me.
That said, this one is our listener mail episode, and our old friend Kat Bailey sat in to help us field some of your questions (and there were a lot of them). Oh yeah, and be sure to enter our new contest! Just write a review of Retronauts in the iTunes music store (an honest one!) by May 14 at 11:59pm PST—remembering to use the word “fandango” at some point within your text—and you’ll be entered whether you like it or not. All three winners will receive a free t-shirt, but our grand prize winner will have their topic idea made into an episode! Exciting!
Libsyn (1:44:21 | MP3 Download) | SoundCloud
This episode’s description:
“Mail call! Or something like that. Retronauts might be too cool for the United States Postal Service, but that doesn’t mean we can’t answer your burning questions! On this listener-focused episode, join Bob Mackey, Jeremy Parish, Ray Barnholt and Kat Bailey as they respond to fans who submitted their online-digital-e-messages to Retronauts.com. NOTE: due to a technical fudge-up, Ray and Kat are a little quieter than they should be. Lots of time was spent getting this episode to the state it’s in now, so please be kind!”
Due to popular demand, here’s the track listing for episode 20:
- 2:50 – “Stage 2 (Volcanic Stage)” Life Force (Konami Kukeiha Club)
- 39:46 – “Hoohoo Village” Mario & Luigi: Superstar Saga (Yoko Shimomura)
- 44:38 – “Serris / Yakuza Boss Theme” Metroid Fusion (Minako Hamano, Akira Fujiwara)
- 1:23:25 – “Town of the Fishermen” Tomba 2 (Ashif Hakik, Masaya Hiraoka)
- 1:39:32 – “Look Sharp, Be Sharp” (Boston Pops Orchestra)
- 1:41:21 – “Stage 5 (Temple Stage)” Life Force (Konami Kukeiha Club)
And if you’re interested in getting all of Ray’s issues of SCROLL for one low price (including a lot of other great writing), visit storybundle.com.
We’ve had a string of NES-themed episodes based on backer requests lately, but this will be the last of them (at least for a while): A look into the NES years of Capcom.
I have more to say about this topic (courtesy of a separate backer request), so I won’t belabor the details now. But basically, Capcom started out as an arcade developer with an internal division dedicated to creating Famicom/NES ports of their coin-op titles. In time, though, the home console division took on a life of its own, creating some of the finest original (and semi-original) titles of the 8-bit era.
Or at the official episode description says:
By our powers combined! (With the backing of Larry Froncek.) We delve into Capcom’s NES years, also known as the point at which a fledgling arcade developer became a world-class console powerhouse.
Direct Download | SoundCloud | RSS
We earnestly request the courtesy of an iTunes Review
The music this episode all comes from various Mega Man games, because, hey.
Nester says: “I’ll listen tomorrow.”
Honestly, though, it doesn’t matter which of Nintendo’s Goofus ‘n Gallant duo you heed, or when you listen to Retronauts 19. The important thing is that you do. Uplift yourself.
Kickstarter backer Tyler Castro joins us this episode to discuss Nintendo Power, which is why we barely touched on such an influential magazine in our sprawling games publications episode a couple of weeks ago. We had to pace ourselves, you know? There’s an interesting mix of hands-on perspectives in this one. Being the haggard old person of this venture, I was a Nintendo Power subscriber from day one, whereas the other guys came in somewhat later. But we all agree on the tragedy that was Nintendo Power‘s N64/GameCube years, and the quality of Future’s revamp of the book.
Direct Download (Libsyn) | SoundCloud | RSS
Our iTunes Store presence begs pitifully for your positive reviews
Episode description: Backer Tyler Castro joins us to discuss the flip side of our game magazines episode: Nintendo Power. Why does this propaganda rag command such affection among Gen-X types? We, the brainwashed, explore the Barnum principles behind its succcess.
Music incorporated into this episode:
- Ninja Gaiden: The Ninja Dragon
- Rygar: Gran Mountains
- Power Blade: Stage 2
- Battle of Olympus: Phthia
- Bionic Commando: Area 08
- Metroid: Kraid’s Lair
- Mega Man 2: Quick Man
- Wizards & Warriors: Title Screen
Thanks again to Tyler for supporting Retronauts! And also all the other people who support it. You folks are peaches.